The Pokémon is unaffected by indirect damage through means such as poison.Ĭlefable is unaffected by indirect damage through means such as poison. The Pokémon won't take damage from things like the Sandstorm weather condition, Blast Traps, or getting Poisoned. The Pokémon is protected from most indirect damage, such as damage from a sandstorm, a Blast Trap, or getting poisoned. Protects the Pokémon from all damage except from direct attacks. For Generation VII games, ignore Abilities introduced in Generation VIII or later.For Generation VI games, ignore Abilities introduced in Generation VII or later.For Generation V games, ignore Abilities introduced in Generation VI or later.For Generation IV games, ignore Hidden Abilities.For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.Please note that this is only 100% accurate to Generation VIII games. This means a poisoned Pokémon with Magic Guard will still take damage in the field in Generation IV (but not later generations, because poison no longer causes damage in the field starting in Generation V). Magic Guard has no effect outside of battle. Magic Guard blocks damage from the Gulp Missile counterattack, but does not prevent the Defense drop or paralysis from it. Magic Guard no longer grants immunity to being fully paralyzed and no longer prevents poisoning from Toxic Spikes (but it still prevents poison damage). A Pokémon with Magic Guard cannot be poisoned by Toxic Spikes. If a Pokémon with Magic Guard is paralyzed, it cannot be fully paralyzed, although its Speed is still reduced. Moves that cause the user to faint, Destiny Bond, and Perish Song can still cause a Pokémon with Magic Guard to faint. Magic Guard does not prevent confusion damage or direct modification of a Pokémon's HP through means other than damage, such as by Pain Split, Belly Drum, Substitute, or a Ghost type cutting its own HP to use Curse. Magic Guard prevents the damage inflicted by a Life Orb, but the holder still gains the power boost.
Magic Guard prevents damage caused by effects including weather, poison and burn, effects like Curse and Leech Seed, entry hazards, recoil (except from Struggle), crash damage, and damage from using Mind Blown or Steel Beam. Additional effects, such as being trapped by binding moves or having its Attack reduced by burn, are not prevented even though their damage is. Magic Guard prevents the Pokémon from receiving indirect damage, but does not prevent it from becoming afflicted by statuses that would deal such damage. Pokémon Brilliant Diamond and Shining Pearl.